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- Lorince, J. (2016). Consumption of Content on the Web: An Ecologically Inspired Perspective (Doctoral dissertation)
- Lorince, J. & Todd, P. M. (2016). Music Tagging and Listening: Testing the Memory Cue Hypothesis in a Collaborative Tagging System. In Jones, M. N. (Ed.), Big Data in Cognitive Science: From Methods to Insights
- Lorince, J., Zorowitz, S., Murdock, J., & Todd, P. M. (2015). The Wisdom of the Few? "Supertaggers" in Collaborative Tagging Systems. The Journal of Web Science
- Lorince, J., Joseph, K., & Todd, P. M. (2015). Analysis of music tagging and listening patterns: Do tags really function as retrieval aids? Proceedings of the 8th Annual Social Computing, Behavioral-Cultural Modeling and Prediction Conference
- Lorince, J., Zorowitz, S., Murdock, J., & Todd, P. M. (2014). “Supertagger” behavior in building folksonomies. Proceedings of the 6th Annual ACM Web Science Conference
- Lorince, J., Donato, D., & Todd, P. M. (2014). Path Following in Social Web Search. Proceedings of the 7th Annual Social Computing, Behavioral-Cultural Modeling and Prediction Conference
- Lorince, J., & Todd, P. M. (2013). Can simple social copying heuristics explain tag popularity in a collaborative tagging system? Proceedings of the 5th Annual ACM Web Science Conference
- Veinott, E. S., Leonard, J., Papautsky, E. L., Perelman, B., Stankovic, A., Lorince, J., et al. (2013). The effect of camera perspective and session duration on training decision making in a serious video game. Proceedings of the 2013 IEEE Games Innovation Conference
- Mullinix, G., Gray, O., Colado, J., Veinott, E., Leonard, J., Papautsky, E. L., ... , Lorince, J., et al. (2013). Heuristica: Designing a serious game for improving decision making. Proceedings of the 2013 IEEE Games Innovation Conference